#Lutece0090. Harue's Child Mahjong Club

Harue's Child Mahjong Club

Migrated from Lutece 90 Harue's Child Mahjong Club

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Description

The background of this problem is about the on showing anime Saki Achiga-hen episode of Side-A. If it is not what you are interested in, read from the third paragraph, please.

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Akato Harue is a former Achiga Girls Academy student who was one of the top players until she was defeated in a tournament final by a girl named Sukoya Kokaji. To rehabilitate herself, she formed a mahjong club for children at Achiga up until she was scouted by a company. Among all the children here, four kids stood out. They are Takakamo Shizuno, Atarashi Ako, Matsumi Kuro and Haramura Nodoka. Today Harue asks the kids to practice to win on self-draw on a concealed hand.

QQ20140113-8.png

To simplify the roblem, we use some special rules for the mahjong here. (Generally, the rule is based on the rule of Japanese mahjong with some changes, since the background of this problem is a Japanese anime) Even if you are a greater mahjong player, please read the following description, since it could be so different from what we are familiar with. And one of difference is that there is no Pon, Chi, Kan in this particular rule.

General idea about Mahjong

Mahjong is a game in which 44 players compete to be the first to complete a hand(The explanation will be given in the following pages).

Each round, players begin with a random deal of thirteen tiles.

Particularly, the players take turns to take four consecutive tiles for three times from the tile wall, and then each one takes one additional tile, and those tiles are thought as initial tiles.

Players take turns drawing tiles in the tile wall and discarding one of the tiles he owns.

The player who completes a hand first wins.

The Tiles

The 3434 basic mahjong tiles are presented here. A full set of mahjong tiles contains four identical tiles of each of these.

QQ20140113-9.png

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Particularly, some tiles are also called ends.

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Remember, there are 44 each of the above tiles, for a total of 136136.

To Build a Hand

A hand is fourteen tiles that a player owns, whict fits in some particular rules. If a player build a hand by drawing tiles and discarding, he wins.(Note: no stealing from other players)

For instance, a player hold thirteen tiles, and then he draws one, which makes the number of tiles added up to fourteen. If at this time, the tiles fits the rule to become a hand, he wins. And the game ends.

Standard hand

A Standard hand consists of 44 Melds +1+ 1 Pair (22 identical tiles) for a total of 1414 tiles.

A Meld can be either a Run (33 tiles in sequence) or a Set (33 identical tiles).

Runs

A Run is 33 tiles that run in sequence. That means three tiles in the same suit whose numbers are consecutive are called a Run.

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Note that tiles DO NOT wrap around to form runs:

Note that Honors (Colors and Directions) CANNOT be made into runs.

QQ20140113-1.png

Sets

A Set is 3 identical tiles used together.

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Note that tiles from different suits CANNOT be mixed:

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Pairs

A Pair is 22 identical tiles used together.

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Note that tiles from different suits CANNOT be mixed:

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Special hands

Except for the standard hand, two special hands are also regarded as legal here

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Now the problem is that given the information of the tile wall of each round, can you tell Harue who is the winner of the round if all of them use the best stategy. In another word, please find out who is the first one that form a hand, whether in a standard way or special way. And you can assume, all of they know the tiles the will take. The order of the four girls to take tile is, Takakamo Shizuno, Atarashi Ako, Matsumi Kuro and Haramura Nodoka.

Input

First line of the input is a single integer TT(1T1001\leq T\leq 100), indicating they plays mahjong for TT rounds.

For each test case, there’s only one line, where gives the order of 136136 tiles.

The way to represent a tile are showing in the table.

Tile Represent
Number 1 \thicksim Number 9 1N \thicksim 9N
Stick 1 \thicksim Stick 9 1S \thicksim 9S
Ball 1 \thicksim Ball 9 1B \thicksim 9B
East South West North EH SH WH NH
Red White Green rH wH gH

Output

For each test case, output a single line in the form of For round X, NAME wins at turn K. if someone wins at this round, or For round X, a Draw Hand occurs. if no one wins. XX here means the number of test cases starting from 11, NAMENAME is the name of player who wins, KK is the times the winner take tiles after got her initial tiles.

Samples

2
1N 1N 1N 2N 1S 1S 1S 1S 2S 2S 2S 2S 3S 3S 3S 3S 3N 4N 5N 6N 4S 4S 4S 4S 5S 5S 5S 5S 6S 6S 6S 6S 7N 8N 9N 9N 7S 7S 7S 7S 8S 8S 8S 8S 9S 9S 9S 9S 9N gH gH gH 5N 3B 3N EH rH 8N 2B WH 4N wH 4N 4B 2B gH WH 3B WH 7B 5B 8N 8B 3N 7N 9B 8B 4N 3N rH 4B 9B 2B 5B wH 3B 7B 1B 6N 5N 7N rH 5B 6B 4B 6B 1B 2B 8B 7B 8B WH wH 1B 6N 3B 2N SH 1B NH EH EH NH SH 6B 2N 7N SH NH 5N 8N 9B 9N 2N 1N EH 4B 6N SH wH 6B 7B 5B 9B rH NH
7N rH 1S 9N 1B 4B 4S SH 8S 6N 4N 7S 8B 2S 2B gH SH 5S 9N EH NH 1N 4S 6N 7S 8N 2S 3B rH 2S 6S 5B 2B 4B 1B 5N 8S 6N 8B gH 5S 9S 6S 3S 6B 9S 3B NH gH 4N 7S 6S 1B 8B WH 6S 3S 2N 6B EH 9B 1N 8B 2B WH 1B 5N 9B 7B 1S 5B 5S 5B 4N 7B 2S 2N 9B 3N 7B 3N 7B 3N SH 3N EH SH 4N gH 1S 4S 1N 2B 5N 3B 8N 8N WH 8N WH rH 4S 9B 8S 9S 6B 7N wH 5B 9N 6N wH 2N 2N 3S 7N 7S 1N 4B 1S 9S rH wH 9N wH 5S 4B NH NH 7N 6B EH 3B 8S 5N 3S
For round 1, Takakamo Shizuno wins at turn 1.
For round 2, Matsumi Kuro wins at turn 8.

Note

Explanation for the first round:

Takakamo Shizuno’s initial tiles are 1N 1N 1N 2N 3N 4N 5N 6N 7N 8N 9N 9N 9N, and then here comes 5N. The four melds here are 1N 1N 1N,2N 3N 4N, 6N 7N 8N, 9N 9N 9N, and the pair here is 5N 5N. So she wins at turn 11. In fact, if she takes any number tile, she wins.

For the second one, it is a random case.

The description and pictures are from the Internet with minor alterations.

Resources

Sichuan State Programming Contest 2012